Task 4 - Waters
You find yourselves in a round gilded stone room, perfectly empty except for a pedestal in the middle that holds a sphere of lapis lazuli. Babalon's voice comes from the ceiling, warm and gentle.
"You have embarked upon a journey through trials. Past these doors, you will find a series of rooms. Each room contains a choice between two tasks; one of you must make that choice, explain why you chose as you did, and perform that task in order to go forward. Some choices are easy, and some are harsh. I cannot tell you which will be which. Once you've performed a task, you may pass freely through that room if you wish to try another door. There is no forwards nor backwards; any sealed door will open upon a new task. You must clear four rooms, not counting this, to find a path out, and each of your group must perform at least one task, though you are not required to strictly take turns.
"This is the Point of Solace. You may return here at any time to try the other door. This sphere, which you should take with you if you wish to be able to use it, may be used to clear one room without performing either task. It may only be used once, and those who ask for solace may have little chance of winning. But I know many of you are not in this to win.
"I will heal any wounds you may receive when the task is over, and if you seek comfort from me, I shall always grant it. If at some point you are the only person left on your team, you may choose to leave early, or you may choose to call for me to be a passive partner as needed to perform further tasks."
There are two doors. One is marked with a large red א, and the other with a large red ב. Neither has a doorknob; rather there is a hand-shaped imprint where a doorknob might be.
(OOC: Please indicate OOC if you are lying when you submit your answer to why you made a particular choice. You certainly can, but Babalon will know.)
"You have embarked upon a journey through trials. Past these doors, you will find a series of rooms. Each room contains a choice between two tasks; one of you must make that choice, explain why you chose as you did, and perform that task in order to go forward. Some choices are easy, and some are harsh. I cannot tell you which will be which. Once you've performed a task, you may pass freely through that room if you wish to try another door. There is no forwards nor backwards; any sealed door will open upon a new task. You must clear four rooms, not counting this, to find a path out, and each of your group must perform at least one task, though you are not required to strictly take turns.
"This is the Point of Solace. You may return here at any time to try the other door. This sphere, which you should take with you if you wish to be able to use it, may be used to clear one room without performing either task. It may only be used once, and those who ask for solace may have little chance of winning. But I know many of you are not in this to win.
"I will heal any wounds you may receive when the task is over, and if you seek comfort from me, I shall always grant it. If at some point you are the only person left on your team, you may choose to leave early, or you may choose to call for me to be a passive partner as needed to perform further tasks."
There are two doors. One is marked with a large red א, and the other with a large red ב. Neither has a doorknob; rather there is a hand-shaped imprint where a doorknob might be.
(OOC: Please indicate OOC if you are lying when you submit your answer to why you made a particular choice. You certainly can, but Babalon will know.)

Re: Questions for Babalon
Your arm is hurt?