Task 4 - Waters
You find yourselves in a round gilded stone room, perfectly empty except for a pedestal in the middle that holds a sphere of lapis lazuli. Babalon's voice comes from the ceiling, warm and gentle.
"You have embarked upon a journey through trials. Past these doors, you will find a series of rooms. Each room contains a choice between two tasks; one of you must make that choice, explain why you chose as you did, and perform that task in order to go forward. Some choices are easy, and some are harsh. I cannot tell you which will be which. Once you've performed a task, you may pass freely through that room if you wish to try another door. There is no forwards nor backwards; any sealed door will open upon a new task. You must clear four rooms, not counting this, to find a path out, and each of your group must perform at least one task, though you are not required to strictly take turns.
"This is the Point of Solace. You may return here at any time to try the other door. This sphere, which you should take with you if you wish to be able to use it, may be used to clear one room without performing either task. It may only be used once, and those who ask for solace may have little chance of winning. But I know many of you are not in this to win.
"I will heal any wounds you may receive when the task is over, and if you seek comfort from me, I shall always grant it. If at some point you are the only person left on your team, you may choose to leave early, or you may choose to call for me to be a passive partner as needed to perform further tasks."
There are two doors. One is marked with a large red א, and the other with a large red ב. Neither has a doorknob; rather there is a hand-shaped imprint where a doorknob might be.
(OOC: Please indicate OOC if you are lying when you submit your answer to why you made a particular choice. You certainly can, but Babalon will know.)
"You have embarked upon a journey through trials. Past these doors, you will find a series of rooms. Each room contains a choice between two tasks; one of you must make that choice, explain why you chose as you did, and perform that task in order to go forward. Some choices are easy, and some are harsh. I cannot tell you which will be which. Once you've performed a task, you may pass freely through that room if you wish to try another door. There is no forwards nor backwards; any sealed door will open upon a new task. You must clear four rooms, not counting this, to find a path out, and each of your group must perform at least one task, though you are not required to strictly take turns.
"This is the Point of Solace. You may return here at any time to try the other door. This sphere, which you should take with you if you wish to be able to use it, may be used to clear one room without performing either task. It may only be used once, and those who ask for solace may have little chance of winning. But I know many of you are not in this to win.
"I will heal any wounds you may receive when the task is over, and if you seek comfort from me, I shall always grant it. If at some point you are the only person left on your team, you may choose to leave early, or you may choose to call for me to be a passive partner as needed to perform further tasks."
There are two doors. One is marked with a large red א, and the other with a large red ב. Neither has a doorknob; rather there is a hand-shaped imprint where a doorknob might be.
(OOC: Please indicate OOC if you are lying when you submit your answer to why you made a particular choice. You certainly can, but Babalon will know.)

The Choice of Surrender
Babalon's voice comes from the ceiling again. "Touch the stones to know the choice each offers to you. When you have selected who shall do the task, that person must place the ruby in the pedestal and state their reason for choosing one over the other. Once they have performed the task, the ruby will grow to fit, the doors will be revealed, and the room will be cleared."
When you touch the rubies, they will speak the options in Babalon's voice.
One ruby says: "Bare your back and accept twenty lashes, either from a teammate or from my own hand." On the table beneath it is a knotted leather cat'o'nine-tails.
The other ruby says: "Bare your throat and wear this band until the entire task is over, and know that while wearing it, you will unquestioningly obey any order given you by a teammate." On the table beneath it is a leather collar.
Discussion
Re: Discussion
...much rather be whipped.
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Like that's not just as bad.
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I'm sure we could deal with the whip, too, but given there will probably be more opportunities to be hurt, it makes sense to take the easier way...
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[prodding the whip] Doesn't look like it would hurt much. But if you really want to do that...ugh, whatever.
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I could take the collar, since it won't hurt, and I know you two won't take advantage.
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[my feelings are too complicated ugh]
...if that's what you want.
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Choice & Outcome
Re: Choice & Outcome
I trust my teammates, and I have nothing to fear from following their lead.
[putting on the collar]
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With a soft hum, the ruby grows slightly, its facets filling out. Three doors gently blur into existence. One is an open archway, leading back where you came from to the Point of Solace. The other two are identical to the door you came through, complete with hand-recesses and symbols.
א or ב?
Re: Choice & Outcome
...what does it feel like?
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[it would be pretty awkward if I told you it felt weirdly comfortable, but he's calm and appears to be telling the truth]
Re: Choice & Outcome
...well I'll try not to say anything stupid.
Re: Choice & Outcome
Right, we should take one of these, then?
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[someone thinks she's being clever]
Should we maybe do the same symbol, since that worked well?
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[so clever aslk;kjd]
Right, let's do that, then.
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